Monday, February 28, 2011
Monday, February 21, 2011
Process Process
Monday, February 14, 2011
Proof of Concept
just a pic of the "resting" state of my sensor in this prototype

Wednesday, February 9, 2011
One Input Final Idea
This idea went through a few iterations. Initially, it started as a box with multiple slots that the user could chose which to drop the balls into. This, I decided, was somewhat limiting and not as engaging as the idea could be.

The second development on this idea was to add an element of randomness. I wanted to make the user chose a place to drop the ball, but not know exactly where it would end up. This idea utilized pegs in a kind of "Plinko" situation that would result in the user having less control.

The next iteration which led to my final idea was to have only one slot to drop the ball in; however, the slot was moveable by the user. This allowed more interaction on the users part as well as a larger variety of outcomes for the sensor to receive input from. While before, the sensor would have been limited to say, 6-8 different distance reads, with the user being able to drop the ball in a much broader range of places, the reads can now be extremely small gaps of distance. Additionally, the added element of movement is much more engaging for the user experience, and creates an incentive to continue playing as there is no way of knowing the limits to the sensor reads and how many different outcomes there can be.





My concept for sound output also went through a few drafts. My first thought was that a scale of notes would be the most obvious output of sound as physically the device is moving in a type of scale. My next idea was that instead of notes or melodies, the output could be sounds of chaos: alarms, sirens, etc. This was met with the problem of not having purpose behind these sounds other than to avoid music itself so I away from it.
My final idea for sound is to have each output be a note; however, they will not be in an order from highest to lowest, or in any order for that matter. The notes will be random, to create even more of an incentive to continue playing with the device, to find a particular sound if the user is looking for one, or to just figure out through interacting, how many notes there really are. Additionally, there will be a sort of "easter egg" implement where if the sensor triggers the same distance measure twice within a small period of time (say within half a second of the initial read) the note will begin to loop and will not stop until that exact distance is triggered again. This creates the potential for singular notes to become beats that hold rhythm and melody and entices the user to experiment with the two different types of balls that will be provided for dropping: ones that bounce, and ones that do not. By adding this element of looping, the user can begin to layer and combine notes and beats to create their own new sounds.
Wednesday, February 2, 2011
ɥɔɹɐǝsǝɹ ʇnduı ǝuo
"Arduino Playground - Components." Arduino - HomePage. Web. 02 Feb. 2011.
Variable Resistors
A resistor may have one or more fixed tapping points so that the resistance can be changed by moving the connecting wires to different terminals. Some wirewound power resistors have a tapping point that can slide along the resistance element, allowing a larger or smaller part of the resistance to be used.
Where continuous adjustment of the resistance value during operation of equipment is required, the sliding resistance tap can be connected to a knob accessible to an operator. Such a device is called a rheostat and has two terminals.
Potentiometers
A common element in electronic devices is a three-terminal resistor with a continuously adjustable tapping point controlled by rotation of a shaft or knob. These variable resistors are known as potentiometers when all three terminals are present, since they act as a continuously adjustable voltage divider. A common example is a volume control for a radio receiver.
Accurate, high-resolution panel-mounted potentiometers (or "pots") have resistance elements typically wirewound on a helical mandrel, although some include a conductive-plastic resistance coating over the wire to improve resolution. These typically offer ten turns of their shafts to cover their full range. They are usually set with dials that include a simple turns counter and a graduated dial. Electronic analog computers used them in quantity for setting coefficients, and delayed-sweep oscilloscopes of recent decades included one on their panels.
Sooooooo I was quite excited after learning about all these sensors last class. I personally picked up a sonar sensor and it got me thinking. I began researching some of the ways people have used sensors like this one.
this first video shows how a sensor can react to motion and cause LEDs to light up. Pretty basic, but it's different than what we saw in class since Nick used the light sensor to draw digitally instead of getting a physical output. The sensor that is being used in this (and the next two videos) is a PIR motion sensor. You can get them for around about $8 here:
http://www.seeedstudio.com/depot/tiny-pir-motion-sensor-module-p-277.html
I thought this second one was cool for two reasons. First is that the author is a student, so that's kind of cool to see how other students have dealt with arduino based projects. Second is that the purpose of this project is for a safety purpose. Being alerted that someone is behind you could be an extremely useful tool for people walking alone at night, etc. It's interesting how that could be utilized in the real world.
this one is also really cool. it obviously uses more than one sensor, but it's tracking motion and having a device follow it. Pretty cool stuff.
So that motion sensor is really cool, but the one I picked up from class is actually a sonar sensor. So I did a bit of looking and found this video that uses a sonar sensor (though it's not the same one I have)
This is really cool because it allows for distance calculation instead of simply movement. This is a really intriguing idea to me and it's exciting to see how quickly the sensor can take in the distance information (see end of that video)
My preliminary ideas relating to this brief is to use some kind of motion sensor to detect the location of something and feed back an output of either sound or light that can essentially be used to guide the user in navigation. I think it would be really cool to force users to try and move through some kind of obstacle with only sensory information as directional feedback. My instinctual hesitation is that I would need more than one sensor to accomplish this on a big enough scale, but it's all rough ideation for now.