Our objective was to throw a party in place of having a typical class. We chose class because typically the classroom is not an environment for fun and time often drags while we're in it. We placed a time limit on the party and the guests were told they had 10 minutes to play as they walked in the door. A myriad of options for fun awaited them: they could color, draw, play with play-doh, play cards, eat pizza and candy, play video games or watch a movie. With our child-like themes, we intended to stimulate a nostalgic experience for everyone individually. We wanted every guest to feel that they had escaped reality and at the end of the time limit, were be left wanting more.
Monday, January 31, 2011
Fantastically Fun Fluxus Function
Project 2: Transformation
Our objective was to throw a party in place of having a typical class. We chose class because typically the classroom is not an environment for fun and time often drags while we're in it. We placed a time limit on the party and the guests were told they had 10 minutes to play as they walked in the door. A myriad of options for fun awaited them: they could color, draw, play with play-doh, play cards, eat pizza and candy, play video games or watch a movie. With our child-like themes, we intended to stimulate a nostalgic experience for everyone individually. We wanted every guest to feel that they had escaped reality and at the end of the time limit, were be left wanting more.



























Our objective was to throw a party in place of having a typical class. We chose class because typically the classroom is not an environment for fun and time often drags while we're in it. We placed a time limit on the party and the guests were told they had 10 minutes to play as they walked in the door. A myriad of options for fun awaited them: they could color, draw, play with play-doh, play cards, eat pizza and candy, play video games or watch a movie. With our child-like themes, we intended to stimulate a nostalgic experience for everyone individually. We wanted every guest to feel that they had escaped reality and at the end of the time limit, were be left wanting more.
No comments:
Post a Comment