Fiducials!
Here are plans for incorporating the population experience into the fiducial one, and some functionality and how the users affect the aesthetics. The background will not be a grid, I just haven't quite figured that out yet and it was easier to design on it in the meantime.

The interaction will start with only a few "pink" squares. We'll call these "population" squares because they will have the ability to change color. The # of population squares in the interaction is based entirely on how many people have scanned the QR code. This causes the fiducial interaction to be tied to the population count, and creates an experience with a lot of variety and change as the event progresses.

The green square is the repeller. It not only moves the population squares away, but if it comes in contact with the black attractor square, it causes an explosion of all the population squares following the attractor and scatters them across the screen.

Example of the repeller square pushing away some population squares

The "orange" square, we'll call it the "controller" square, has the ability to change the color of the population squares.

If it comes into contact with any of the population squares, they will take on the controller square's color.

More color changing

Once the controller square is out of range, the colors stop changing. This allows for the interaction to become multi-colored and more interesting for the users

The repeller square can also repel the controller square

The user that has the fiducial for the controller square can rotate their phone to switch the color of their controller. This makes it so that it can change the population squares into a variety of colors at the users will.

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